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Announcement: The Slayer and Temple Plot (Read 86 times)
Dean Winchester Hunter Administration VAMPIRE!DEAN[M:0] member is offline
Joined: Aug 2008 Gender: Female Posts: 270 Karma: -17
The Slayer and Temple Plot « Thread Started on Nov 2, 2009, 6:45pm »
The Slayers will discover that to reactivate their powers, as well as the rest of the Slayer line, is by going to El Templo de Los Escoger. The Temple is located in Athens, Greece. Each Slayer will bring their significant weapon of choice to use against their opposing enemy. Every Slayer upon entry will end up segregated from the group, until each Chosen One is trapped in their own "cavern" and is forced to battle that of an entity that represents their element. Entering the room will automatically throw a "trigger" and this "trigger" is what releases the specific monster. The Slayers must then use the resources they find in the room, and combine their human strength with the battle tactics taught by Watchers or from their own intuition. Only after the monster is defeated will the gate unlock and allow the Slayer to leave the "room" and receive their abilities -- not only the abilities they had prior, but also their power will evolve.
The thread will contain everybody. We do not have to go in a posting order. All Slayers must be present, and all Slayers must be active in participating in the Temple. Only Slayers allowed in this thread: All Eight. Everyone has full creativity in how the character fights and how the monster is defeated. The only exception, the Slayer cannot defeat the monster in just the first round. Remember, all of these girls are currently your standard human. But they have a bit of an advantage that gives them that extra something. An NPC of what is going on may be posted every once in a while, to detail what kind of damage the monster is dealing back.
Rest assure, no character is dying. That does not mean no one walks away without a scratch. If you have any questions please contact admin, and we'll be glad to help.
Here is the breakdown:
Every Slayer has an element. Every Slayer has a signature weapon. With each element, the Slayer is gifted with certain abilities. These abilities are not often felt. Some are latent abilities, meaning it will be something natural the Slayer will always think they had. Other abilities will be more physically notable. Certain abilites the Slayer will already have. From these abilities, they will evolve, and take on newer characteristics. Level, signifies just where the Slayer is on the scale. And the how to gain control. There are certain things a Slayer must do to gain control over their latent/physical ability. These are important traits that can help the abilities get stronger, as well as shield from allowing their ability to become evasive on another (or to become influenced by another power)
BUFFY: THE LIVING SLAYER Element: Air air: represents the mind, consciousness, and life. Signature Weapon: The Scythe Abilities She Has: clear insight, intuition, and clarity. Abilities She Will Gain: the hidden perception, which is a psychic mental awareness. It will give Buffy, when practiced enough, the ability to mentally see around a corner, or see what lies behind a door. Level of Control: Level One. How to Gain Control: meditation, patience, concentration, focus. Buffy will be confronted with Aether. She will fight a dragon.
Quote:
Buffy will step inside her cavernous room. The solid rock door will close automatically behind her, sealing her inside. Before her, she will take notice how high the ceiling ascends. There are two rocky platforms joined together by a single, swaying, narrow bridge. One wrong fall will send her plummetting into the crevice.
FAITH: THE BURNING SLAYER Element: Fire fire: represents energy, aggression, and passion. Signature Weapon: The Mayor's Blade Abilities She Has: the use of negative energy fueled by anger to enforce a sharp skill in fighting. Abilities She Will Gain: to burn, that with enough energy engaged by her anger and adrenaline, will provide her the ability to produce heat into her hands. Level of Control: Level One How to Gain Control: focus, patience, persistence. Faith will be confonted with Hephaestus. She will fight a phoenix.
Quote:
Faith will fall through an opening and is swept inside a large room with a towering ceiling. Upon her entrance, the gate behind her will close, and a ring of fire will erupt to surround her. The flames will spiral high over head, filling the space up with an incredible heat, trapping her in the center.
NATALIA: THE NATURAL SLAYER Element: Earth earth: represents harmony, strength, and stability. Signature Weapon: The Sais Abilities She Has: harnessing the energy from the strongest points of earth, and manipulating it to be used to accurately fight with a steadfast grace and naturality; also heal naturally faster. Abilities She Will Gain: natural clairvoyance, which is a gift learned and exercised. this will enable her to touch any earthen object, such as a rock or tree, and see what it perceived and witness at some point. Level of Control: Level One How to Gain Control: concentration, focus, meditation. Natalia will be confronted with Gaia. She will fight goblins.
Quote:
Natalia will be led downward into the caverns' very pit of darkness, where no light ever shall penetrate. There is no indication as to where is up, and where is down.
SARAH: THE SENSITIVE SLAYER Element: Water water: represents emotions, the soul, and wisdom. Signature Weapon: The Kamas Abilities She Has: empathy, which is to sense emotion and lies. clear insight into the soul. Abilities She Will Gain: reverse empathy, to influence emotions onto others. Level of Control: Level One How to Gain Control: focus, concentration, shielding. Sarah will be confronted with Poseidon. She will fight a water serpent.
Quote:
The floor will open underneath Sarah and she will tumble into a shallow pool of water, or is it truly shallow? The water will continue to rise in increments, beginning around the ankles and ascending upward.
WINTER: THE BLEEDING SLAYER blood: represents the physical embodiment of life and death, the body, and identity. Signature Weapon: The Onyx Sickle Abilities She Has: rapid generation and mysticism in the blood, the key to unlock trivial magicks and power to those who taste it. healing of others if exposed to her blood. Abilities She Will Gain: stigmata or 'blood calling' which will enable her to summon blood out of the body of another, in times of stressful situations. Level of Control: Level One How to Gain Control: stability, focus, endurance, understanding. Winter will be confronted with Dionysus. She will fight the Turok-hans.
Quote:
Winter will enter a room as the solid door closes behind her, sealing her within. She will find herself trapped in an ancient tomb. There are dead bodies on the floor; some old, some decayed, with fresh and ancient blood painted up along the walls and floor.
MADISON: THE TIMELESS SLAYER Element: Death/Spirit death/spirit: represents the passage, the end, and of the spiritual influence to others. Signature Weapon: The Sword of Michael Abilities She Has: catalyst, which is the guiding force that influences the power in others, bringing it to life. no death, as death is fluid as she is. through death she is catapulted to another time, another place. Abilities She Will Gain: necropathy, which will enlist the ability to hear the deceased and spirits, while developing the sight to briefly see them. Level of Control: Level One How to Gain Control: focus, concentration, meditation, shielding. Madison will be confronted with Hades. She will fight zombies.
Quote:
Madison will find herself falling through air before landing on soft ground. The ground is not rough textured or made of rock, as the rest. Instead soil spreads outward from wall to wall, with an unknown depth. The walls, as well, are made up of rich brown soil and slithering vines.
HARLEY: THE ILLUMINATING SLAYER Element: Sunlight/Light sunlight: represents the day, the living, the sustenance of life. Signature Weapon: The Crossbow Abilities She Has: she can draw her energy from the sun and thrives during the day time. this boost from the sun gives her an adrenaline rush, and greater strength than normal. it also enables her vision to see up to long distances. Abilities She Will Gain: sunburst, which is the potential of sustaining left over power from the daytime that is carried over into night. a manipulation of that energy, light drawn from the sun, to send a brief burst of bright lights from her hands; enough to burn a vampire. Level of Control: Level One How to Gain Control: focus, concentration, persistance, stability. Harley will be confronted with Apollo. She will fight a griffin (eagle-lion hybrid).
Quote:
Harley will enter a large room that is made up of shifting platelets. The ground is always shifting around, rising and falling, moving from side to side. A light at the top of the domed cavernous ceiling starts out dim in the beginning, only to grow in intensity until it will become painfully bright to blinding.
KENDALL/MEG: THE TWILIGHT SLAYER Element: Moonlight/Darkness moonlight/darkness: represents the night, the unnatural, and the mystery of shadows. Signature Weapon Olaf's Enchanted Hammer Abilities She Has: she can draw her energy from the moon, especially nights when it is full. this energy drives her fighting skills, allowing her to move much more fluidly; faster than the other girls. she also has the ability to blend in with her surroundings, making her seem almost invisible, even while standing amongst others. her vision at night is double that of anyone else. Abilities She Will Gain: shadow shielding, which is to manipulate shade and shadows, to completely go unseen. this can easily manipulate the shadow to be cast out over the rest of the slayers, shielding them from vision, as well. Level of Control: Level One How to Gain Control: focus, concentration, shielding Kendall/Meg will be confronted with Nyx. She will fight a giant wolf.
Quote:
Kendall/Meg will have no choice except follow the spiraling staircase as it guides her upward. She will be led into a large hall with giant pillars to circulate and surround her. Above the roof is gone, giving her the full perspective of the amazing night sky with the bright full moon. The walls are much too steep to climb, the door vanishes behind her, leaving little chance of escape until the end.